Do you have an idea that can take over the world?
Or a dream to begin your own venture?
Or a business you need to grow further?
This Nationally Accredited course helps unlock your potential to identify market opportunities and strengthen your knowledge base to make innovation a reality. It equips you with practical skills to develop viable business proposals, purchase goods and services, address critical compliance requirements and manage social media marketing.
Its well-structured curriculum also develops personal skills, critical for your professional success. You can put these to work in your new venture, to grow your existing business, or to have an added advantage in your workplace.
MODULE 1 – PERSONAL DEVELOPMENT
MODULE 2 – BUSINESS OPPORTUNITIES
MODULE 3 – STARTING A BUSINESS
MODULE 4 – OPERATING A BUSINESS
Potential career outcomes after completing a Certificate III in Entrepreneurship and New Business include:
Note that these are just some examples, and the specific job outcomes you might be eligible for will depend on factors such as your specific skills and experience, as well as local job market demand.
MINIMUM AGE
Be at least 18 years of age
EDUCATION
Successful completion of Year 11 level or higher; or Successful completion of a Nationally Recognised Training qualification at Certificate III level or higher; For students without an equal or higher level of qualifications, a short language, literacy and numeracy (LLN) assessment will be required.
RESOURCE REQUIREMENTS
COMPUTER SKILLS
To successfully complete this course, you will require basic computing skills.
This includes:
DIGITAL EQUIPMENT REQUIRED
Learners must also have access to:
OTHER REQUIREMENTS
Students will require access to an organisation that the student can use as a case study for the assessments. This organisation can be the student’s own business, one in which they work for, volunteer for, or a hypothetical business made up for the purpose of the assessment.
To successfully meet some assessment requirements, you will need to work with one or two other people to participate in a video or audio role-plays. It is your responsibility to find your own suitable participants. Suitable participants may include your trainer, colleagues in the workplace, friends, family, and other learners.